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CARTOONICA

50 Game Reviews

20 w/ Responses

Some people may think this game is crap, due to scrawly (MS Paint) graphics and cheesy animations.
But maybe those people never heard of "Hot Pixel" for PSP (look it up).

I'm pretty sure the creator of this game knows Hot Pixel and wanted to create a clone.
I'd be surprised if all the resemblances just happened accidentally.
Either way, it's a good game if you stay patient (cool) and get comfy to each mini game's rules,
so you are instantly prepared and know what to do, when the game randomly picks the next challenge.

It may has it certain bugs (i.e. game tells me I failed, but I reached the "Exit" in time or the barber game sometimes doesn't respond properly to my clicks - but maybe that's just me), but it's playable.

If we look at it as a time killer, I'd give it a 4.
If we compare it to a real game with depth and all that stuff, I'd give it a 2.
I guess 3 1/2 is okay. ;)

Cheers!

I stopped playing at 877024380 - the worm's size just got too ridiculous big. LOL

Beside that, the game itself is pretty nice to kill some time, but it's way too easy.
There is no real challenge imo. Sure, the upgrading options are sweet and the killing brings up the Christmas spirit, but it lacks challenge.

Last words - Metal makes everything better

I gave this game 5 stars, because it is
>addicting
>the (simple) controls work fine without any flaws
>the game runs smooth
>the gameplay is fair
(and not randomly fair and unfair, which would turn it into a "luck game" and less a "skill game")
>the graphics are just perfect
>the main theme made me laugh :)

Although the game's graphics are super simple, it is an important part of the game.
Better graphics with all kind of details would affect your concentration and it would be harder to focus on those two ball-type characters and that might ruin the whole fun.

This game is kinda addicting, but I never felt any frustration.
The only thing that made me stop playing this game, was the fact that my eyes started hurting.
So I suggest to make a break every 10 minutes.

This brings me to the next thing; the colors.
The color contrast might be one of the reasons why your eyes start hurting,
but this color combination works just perfect.
If this game were black and white (inb4 black and white are not colors) it would be way more difficult to focus on the whole thing and might make you kinda sleepy as well.

I'm not a biologist, but I think this game is also nice to test your right/left hemisphere.

Nice work! Cheers!

NoLanLabs responds:

I thought about adding powerups, but thought that might make things too unfair and luck-based, in such a short game.

Thanks for the review bro.

Beautiful! I love the harmony between music and active gameplay.
This is more than just a little game - it's art!

Nice keyboard smasher, but I think "S" (mute/unmute) isn't the best key,
because when you rapidly hit the A buttom on and on, you accidentally hit S a lot.

BRB ICE PACK

This game is fun to play, but there are some things that might ruin the gameplay.

>>How about a 2 seconds invincible mode (after your ship got hit by a "spike barrel")?
In some cases you lose all of your hearts pretty fast, because you are surrounded
by those barrels and can't move. Such mode adds a tiny bit more fairness.

>>How about a bit more space for the ship, to avoid the attacks?
I had several moments in the game, where you simply can't avoid the attacks.
Maybe you should also reconfigurate the way the octopus attacks.
Every new game seems to be totally different. Sometimes it's unfair and sometimes "pretty easy".

>>The slot machine
I played this game + - 15 hours ago (before you altered the slot game)
and 10 gems each "bet" was enough to play it forever. But 100 gems is too much imo.
When the slot machine took 10 gems each bet, I had at least "double hearts" and/or "double bombs"
(I never managed to get "double score" though). Now, I get nothing, except somtimes 3 gems in a row.
You should change the random principle.

>>Suggestions short:
- maybe 2 seconds invincible mode after ship got hit
- bigger level = more space to move/avoid attacks
- alter octopus' attacks
- maybe 30 gems for each bet
- alter slot machine's random principle

I'd really like to add this game to my favs. Like I said; this game is fun.
Cheers!

zerosimms responds:

Hey Catroonica,

Thanks for your feedback, I'm tweaking the game as I receive feedback so I'll be adding in your changes. I think most of what you have said has been said by a mate as well so it's good to have it confirmed.

I'm glad your enjoying the game, I'll do my best to get it configured right :-)

How does 50c a spin sound? I'll try and make the payouts a bit more often as well?

EDIT
Now you have three seconds to get into a safe zone when hit by barrels :-)
The release of barrels has been tweaked
I couldn't increase the size of the level, but I did shrink the boat so you have more space
Bets are now 30c
I've made the spin pay out more, but it really is random so you may not see an obvious change :-)

Nice game!
+Good graphics
+Smooth running game
+Simple, easy controllable controls

Suggestion: After completing all goals, Evil Eyes will pop up way sooner and faster.
That's okay, but with so many Evil Eyes, there comes a big issue.

For example: When there are 4 Evil Eyes in the game, it is kinda confusing (and impossible)
to find the Evil Eye I bit in the last bonus round (pink rainbow box).
A simple solution would be >> changing skin color, which indicates its health level.
If I attack an Evil Eye and put its health down to 80%, 60%, 40%, 20%,
its skin could change from green, to light green, to orange, to red or something like that.
Without such option its hit or miss most of the time.

Cheers!

JuicyBeast responds:

In fact, this is a bug, a new version with this bug fixed is now uploaded! Thanks for the feedback ;)

Okay, solved the game. I gotta say, I expected something more
than just a "The End - Thank you." notification window + there seems to be a bug.

-------------
The Bug (SPOILER): I placed the man and the women on their special area
and when I placed the old man on hisspecial area, the game was over
("The End - Thank you"), but the old man kept walking on his own
(till he died due to pink monster attacks).
-------------

The game could use a map. Not a detailed one, just a rough map to get a clue where you are.
I know this game is mainly about exploring and figuring out what to do,
but the random walking and killing (of the same two kind of monsters over and over)
at the beginning quickly becomes boring and demotivating to solve the game.
Sure, after you've notice there is a dark brown path, things get easier and more organized.
But all the solving mainly happened accidentally, like
(SPOILER)
how you unlock a character by finding its grave with the "progress bar",
which will charge if you kill monsters on the dark brown area.
Or that you can't kill the old man with the unlocked woman, but with the guy.
...wondering why I had to kill the man anyway (just to resurrect him?)...

Like I said; the game is kinda random.
Some 8bit horror ambience music* and some extra graphics like dead trees, a muddy lake, different creatures etc. might add a bit more excitement.
And if you want to keep it simple like that, add a real game ending, something that explains the whole thing. Seriously, people get mad if they spent time, forced themselves to finish the game
and get nothing at the end...not even a medal. :P

*not 8bit, but search "Fright Night Amiga" on YouTube and click the first three results. ;)

Cheers!

Uwe Boll might have used all the nazi gold for his movies, but we still got some gold left;
MAUSLAND!!
The previous two parts were pretty cool and I like this one as well.
It feels a tad more difficult (i.e. asteroid) than the other ones though.
...or it depends on your keyboard (last keyboard died due to Sydney - and Miami Shark).

Haven't played a NG game for at least 6 months - this one has broken my absence combo.
Keep it coming, Wiesi!

No ending - I'm disappointed

First of all, the graphics and quite complex constructed game concept
(affecting the mood, hunger and humanity) is very well done.
Also the sounds and voice acting + background infos are interesting.

BUT I put so much time in completing this game just to see the ending.
Unfortunately, at 100%, there was nothing.
All I achieved are some medals, a major loss of hours and disappointment.
[CARTOONICA's MOOD 10%]

I played and completed "Road of the Dead" and expected something similar.
The game started good and told a story.
I mean, it's even connected to "ROTD". If you watch closely, there is a voice recording of the nuking, which also appears at the end of "ROTD" and therefore this means "LOTD" continues after this event. I thought that's pretty cool.

You guys put so much work into this, but that's not even an open ending.
"ROTD" had an open ending imo and I was cool with that, because it's always like that. But this!? C'mon!
You had so many options.
a) A Scene where he simply escapes and...
- dies due to zombie attack
- flies away in a helicopter (and then dies due to hidden zombie in the back of the heli or just a cheesy "Imma flyin toward the sun" ending)
- saves his ass on a non infected area (and maybe got infected but didn't noticed it - to be continued...)
b) He starts to trust the zombie and thinks it's save to
- hug him or her and suddenly the zombie rips his head off (zing PUNK'D!)
- have a sexual relationship and discovers the joy of necrophilia,
that isn't really necrophilia...well, a new level.
He gets zombie aids, his dick falls off and he dies.

Over 9000 endings!!!

Evil-Dog responds:

a) he escapes and then it makes no sense to continue playing?
b) no comment lmao

The ending is when you kill everyone...we're dissapointed no one gets that....and we don't know why....we really don't. A cinematic for christ's sake what more do you want haha...

Guy @CARTOONICA

Age 40, Male

Valhalska

Joined on 8/30/10

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